Monday, 19 November 2012

MMO:RPG, Case Study: World of Warcraft

World of Warcraft is a fantasy style MMORPG based in a world of gnomes, dwarves and other mythical creatures. This is a common genre for MMORPGs.
It costs roughly £14 a month. This means that the game makes large amount of profit, because unlike other games like Skyrim, which can be bought for a one off price of £40 (considering that you don't buy DLC) and then enjoyed for roughly 100 hours without boredom.. You must pay monthly to continue playing and get the mot out of the game. There is a free trial that is unlimited and continues as normal up until the user (unintentional tron reference)  reaches level 30.

It is different from other console games because although there is a main story, There is no Single-player. You follow the story by completing quests with other people. Unlike Console games where, there is a single-player story line, and a separate multi-player section.
The game is developed by Blizzard  who are owned by Activision/Blizzard which is owned by Vivendi. (SEE VIVENDI HIERARCHY CHART). They also own CoD and Skylanders Giants.
The game is available world wide. There are roughly 200,000.WoW players online at any one time.
There are over 10 million subscribers currently. This means that WoW makes an approximate profit of £140million every month, + the money made from people buying in game currency and items. $_$

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