I went to Kirby Market today, whilst there I Looked in GAME. I noticed a large amount of GTA V and SKYLANDERS Merchandise in there. Here are some pictures I took:
James Foulkes' AS Media Blog
Saturday, 26 January 2013
Monday, 7 January 2013
How to Annoy People Advertisement.
My friend Kevin has decided to bring back his popular machinima series "How to Annoy People" in which he acts like a terrible Call of Duty player in order to annoy the deliteful people that play that game. As you can imagine, people aren't exactly polite when responding to his idocy.
This will be the 3rd season of Kevin's show and will make it more popular, considerring the show as a whole already has 50 million views, It will make a lot of money from ad revenue.
This is a good example of the different ways we consume Video Game content today.
It was also the best way for me to plug my friends show.How to Annoy returns 13/1/13 on "Machinima Respawn".
This will be the 3rd season of Kevin's show and will make it more popular, considerring the show as a whole already has 50 million views, It will make a lot of money from ad revenue.
This is a good example of the different ways we consume Video Game content today.
It was also the best way for me to plug my friends show.How to Annoy returns 13/1/13 on "Machinima Respawn".
Thursday, 27 December 2012
GTA Chinatown Wars now on the iOS App Store
GTA Chinatown Wars was originally released as an exclusive for the Nintendo DS. It is now on iOS App Store.
I am not sure how recent this news is but I only just noticed it.
I am not sure how recent this news is but I only just noticed it.
Friday, 21 December 2012
App Store Notice:
The current top 2 apps on the iOS App Store are Both also AAA Titles, Fifa and Need For Speed, two large franchises. Both of them are also owned/published by EA.
There are also 4 other AAA titles in the top 15 on the entirety of iOS Apps. Including:
GTA Vice City & GTA 3.
There are also 4 other AAA titles in the top 15 on the entirety of iOS Apps. Including:
GTA Vice City & GTA 3.
Wednesday, 12 December 2012
Essay- Targeting Local Audiences
It is important to target local or national audiences when marketing games because certain elements of a marketing piece, may not be appropriate for certain cultures or offend certain groups of ethnic minorities. There is also of the obvious problem of a language barrier, trailers will need to be translated into the native language of the trailers they're being released in, (English in UK, USA, AUS, CA ect. French in FR, BELG', CA SWZ ect). If market pieces weren't adapted to avoid predicaments like this, the marketing would be wasted if a consumer cannot understand or is offended by it, they will not be interested in the product and will deter other potential consumers away through the product through word-of-mouth.
This is why localisation is useful. Localisation is the alteration of a products so that they meet the standards of the area they are targeting. For example, in Germany the Zombies mini game portion of the Treyarc branded Call of Duty games is blocked from the consumer because the enemy zombies are Nazis. Localisation is also the translation of products from language to another. Localisation isn't always changing the game itself, it could be a change of marketing tactics to attract different audiences. For example, the Just Dance 4 trailer for the US market features a well known american celebrity, and for the UK market, aswell known British celebrity.
Sometimes the developers/producers will not alter a product themselves, they make it the obligation of the local areas themselves to make products suitable for their customs. For example, in china consoles are banned because they believe that they waste people's time, (ironic that they have the highest proportion of MMORPG PC players then) however, consoles that have built in games e.g. the power joy. Do not meet the countries definition of a console. So consoles are being altered to not play exterior software, disks ect.
Localisation is not an issue for large publishers/developers because they have specific departments for translation (vertical integration) . However, smaller manufacturers will struggle because they donnot have the money to distribute internationally and localize the product and marketing for each location it wold be necessary for.
In conclusion I believe that the important issue for developers/publishers to worry about when localizing a game for global release is avoiding offending other countries by removing content that they deem inappropriate. This is because the backlash if they did not would be far more serious and damaging than the other issues.
I also believing that in the current climate, localisation is important because the world is becoming more and tolerant of other cultures and best way to avoid that ending is to not cause offence. Especi
This is why localisation is useful. Localisation is the alteration of a products so that they meet the standards of the area they are targeting. For example, in Germany the Zombies mini game portion of the Treyarc branded Call of Duty games is blocked from the consumer because the enemy zombies are Nazis. Localisation is also the translation of products from language to another. Localisation isn't always changing the game itself, it could be a change of marketing tactics to attract different audiences. For example, the Just Dance 4 trailer for the US market features a well known american celebrity, and for the UK market, aswell known British celebrity.
Sometimes the developers/producers will not alter a product themselves, they make it the obligation of the local areas themselves to make products suitable for their customs. For example, in china consoles are banned because they believe that they waste people's time, (ironic that they have the highest proportion of MMORPG PC players then) however, consoles that have built in games e.g. the power joy. Do not meet the countries definition of a console. So consoles are being altered to not play exterior software, disks ect.
Localisation is not an issue for large publishers/developers because they have specific departments for translation (vertical integration) . However, smaller manufacturers will struggle because they donnot have the money to distribute internationally and localize the product and marketing for each location it wold be necessary for.
In conclusion I believe that the important issue for developers/publishers to worry about when localizing a game for global release is avoiding offending other countries by removing content that they deem inappropriate. This is because the backlash if they did not would be far more serious and damaging than the other issues.
I also believing that in the current climate, localisation is important because the world is becoming more and tolerant of other cultures and best way to avoid that ending is to not cause offence. Especi
Thursday, 6 December 2012
Vice City on the iOS App Store
The popular sequel to the smash hit GTA 3, has been made available on the App Store. It is currently the 2nd most popular app but will no doubt be at No.1 soon. Other Rockstar games featured on the App Store are Max Payne and GTA 3. Both the GTA titles cost £2.99 and Max Payne costs £1.99 this is probably because it is much older game.
Vice City has no doubt been released to keep Discussions about GTA going whilst all the other AAA titles ,Black Ops 2, AC3 Halo 4 ect. Are being released this Christmas season.
Vice City has no doubt been released to keep Discussions about GTA going whilst all the other AAA titles ,Black Ops 2, AC3 Halo 4 ect. Are being released this Christmas season.
Tuesday, 4 December 2012
Game Distribution Task 2 UNFINISHED!!!!!!
List of Game Distributers:
Sony DADC
The Producers----> The Masteronic Group (Digital)
Get Games (PC Digital)
Koch Media
Creative Distribution
Sony DADC
The Producers----> The Masteronic Group (Digital)
Get Games (PC Digital)
Koch Media
Creative Distribution
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